SIR, WE HAVE
AN ORC
PROBLEM
Defend your base from tens of thousands of orcs in an incremental tower-defense campaign built around massive physics-driven hordes. Earn resources from every run, unlock permanent turret upgrades, and unleash strafing runs, orbital lasers, and nukes when the defenses start to break.
MASTER THE ORC HORDE
Beginner Guide
Learn the basic progression loop, turret placement, resource management, active abilities, and the most important early-game mistakes to avoid.
→Best Turret Builds
Build efficient kill zones, combine turret roles, control dense orc paths, and prepare defenses for increasingly overwhelming hordes.
→Upgrade Priorities
Understand which permanent upgrades give the strongest early returns and how to spend resources efficiently instead of grinding unnecessary upgrades.
→Levels & Achievements
Prepare for difficult stages, track the 11 confirmed Steam achievements, and separate documented objectives from requirements still being verified.
→WHAT IS SIR, WE HAVE AN ORC PROBLEM?
Sir, We Have an Orc Problem is a single-player incremental tower-defense game developed by Mumpitz Games. Instead of fighting small waves, players defend against enormous physics-driven hordes containing tens of thousands of orcs.
Resources earned from successful and failed runs feed a permanent upgrade tree, letting you strengthen and unlock new defenses over time. Turrets handle the main horde while strafing runs, orbital lasers, and nuclear strikes can stop major breakthroughs.
READY TO STOP THE ORC HORDE?
From your first turret placement to late-game upgrade farming and the hardest campaign stages, this fan wiki helps you find verified information without invented codes or unsupported stats.